My Projects

These projects focus on my gameplay development work. For other projects, feel free to check my resume below.

River Runners Screenshot
River Runners

A 2D auto-scroller adventure game where players navigate a river filled with obstacles while guiding a log and a group of animals downstream.

Play Here

Developed in Godot (GDScript) over 4 months with a 4-person team during my master's program.

  • I implemented core gameplay mechanics (movement, abilities).
  • I built UI systems (menus, HUD, cooldown indicators).
  • I created a saving system (settings).
  • I programmed animations for characters and environmental obstacles.

🏆 Featured at:

Parry & Strike Screenshot
Parry & Strike

A 2D strategy game to teach longsword dueling (HEMA) through skill-based duels. Developed as a serious game project.

Play Here

Developed solo in Unity (C#) within 1 month for a master's course. Focused on gameplay logic using public art assets.