My Projects
These projects focus on my gameplay development work. For other projects, feel free to check my resume below.

River Runners
A 2D auto-scroller adventure game where players navigate a river filled with obstacles while guiding a log and a group of animals downstream.
Play HereDeveloped in Godot (GDScript) over 4 months with a 4-person team during my master's program.
- I implemented core gameplay mechanics (movement, abilities).
- I built UI systems (menus, HUD, cooldown indicators).
- I created a saving system (settings).
- I programmed animations for characters and environmental obstacles.
🏆 Featured at:
- Aveiro Jovem Criador 2024 — exhibited in the museum.
- Media Play UA 2024 — 3rd place (public vote).
- Novos Talentos Fnac 2024 — participated.

Parry & Strike
A 2D strategy game to teach longsword dueling (HEMA) through skill-based duels. Developed as a serious game project.
Play HereDeveloped solo in Unity (C#) within 1 month for a master's course. Focused on gameplay logic using public art assets.